iOS design by prototyping and iterating

Introduction Usually, as developers we don’t care much about UI design – we leave that up to the UX experts. User interface, design and experience are crucial to the success of an app. No matter how good the code is, how sophisticated the algorithms underneath are, if the end consumer product is not polished, intuitive […]

Getting started with PencilKit on iOS 13

Introduction Recently, I’ve released my new drawing app, called Drawland. It’s using Apple’s new drawing framework PencilKit, so in this post I will share some insights and interesting details about this new framework.

Developing drawing app with SwiftUI

Introduction In this post, we will build a drawing app with SwiftUI. Apart from being super fun and addictive, SwiftUI with its declarative approach, makes it a lot easier and clearer to reason about the state and updates that are happening in our apps. A drawing app is a good example of this – you […]

Drawing charts on iOS

Introduction Data visualisation helps us better understand the information and statistics our systems have collected. Having different views of the data, in different types of charts, like line charts, bar charts, pies etc, is really useful for anyone who has to make decisions based on data. Since users expect to have everything now on their […]